﻿using System.Collections.Generic;
using System;

namespace WorldEvolution
{
    
    public struct ActorAttri
    {
        int mValue;
        int mPreValue;      //上一次的值

        byte mFloatPrecision; //0为整数，1为1位小数，类推
    }

    public class AttriComponent : IComponent
    {
        Dictionary<EAttriType, ActorAttri> mValues = new Dictionary<EAttriType, ActorAttri>();

        protected override void OnInit()
        {
            
        }
    }
}